Time for another review of Wizards of the Coast's Original Adventures. For a while it seemed like Owen K. C. Stephens had been holding the series up single-handed, but now Skip Williams (one of the D&D 3e designers) takes the reigns with Cave of the Spiders for 9th level characters. Originally designed for D&D 3.5, the Cave could be played under the Pathfinder rules or another D20 system without too much trouble. The window of opportunity to pick this adventure up free has closed, but $0.99 will get you a copy of Cave of the Spiders.
Roleplaying advice, reviews, and observations, mostly on the world's most popular RPG and its derivatives.
Showing posts with label Reviews. Show all posts
Showing posts with label Reviews. Show all posts
Sunday, 19 February 2017
Saturday, 11 February 2017
Review: "Lest Darkness Rise" by Owen K. C. Stephens
This is another installment of the Original Adventures series reviews. Once again, the author is Owen K. C. Stephens, but this time I'm reviewing his Halloween special for October 2004, Lest Darkness Rise. The module was designed with a party of 7th level characters and D&D 3.5 in mind. As the module doesn't make use of exotic sourcebooks, conversion to other D20 games (especially the Pathfinder RPG) is possible. Although no longer available for free on Wizards' website, DriveThruRPG has $0.99 copies of Lest Darkness Rise.
Saturday, 4 February 2017
Review: "The Day the Kobolds Ruled the World" by the GagMen
The Day the Kobolds Ruled the World is a pay what you want module written by the GagMen comedy RPG podcaster collective. As with their other modules, it's written for Basic Fantasy Rules but can be used for other light-weight D&D type rule systems without much trouble. The adventure is aimed at a party of beginning characters in the fragile 1st to 3rd level bracket.
Sunday, 29 January 2017
Review: & Magazine, Issue 13
Yesterday's review of &12 was so enjoyable I couldn't help but go straight on to issue 13. & Mag suffered a bit of the "2016s" itself, so - to the satisfaction of triskaidekaphobes everywhere - &13 was their only issue out last year. On the bright side, this issue is fully loaded with great articles.
Saturday, 28 January 2017
Review: & Magazine, Issue 12
Issue 12 of & Magazine came out shortly before my long hiatus and certainly had nothing to do with my case of "the 2016s". Back in 2015, Bryan Fazekas was nice enough to share my review of issue 11 and remarked that he couldn't recall & getting any better praise than being thought-provoking. I still see his point, but there are plenty of other fine things to say about & Magazine.
Wednesday, 25 January 2017
Preview: "Tukram's Tomb" by Davide Pignedoli
Davide Pignedoli recently released a "Beta version" of Tukram's Tomb with a call for feedback from anyone brave enough to venture within. Tukram's Tomb is an adventure for the Crying Blades system (which I've never heard of, but understand to be in the same vein as Swords & Wizardry) or "any OSR system". However, the rules used include ascending AC so some light conversion may be necessary. There's a brief mention of first-level character but it's not clear how many adventurers are expected in the party. The module is currently available as a Pay What You Want product.
Sunday, 20 September 2015
Review: "Primrose Path" by Owen K.C. Stephens
Welcome back to the Original Adventures series reviews. This time I'm reviewing another Owen K.C. Stephens adventure, Primrose Path. The module was distributed by Wizards of the Coast for the D&D 3.5 line, but it should be useful with Pathfinder and other D20 games with some conversion. As the image says, Stephens is aiming to challenge four 6th-level characters.
Friday, 18 September 2015
Review: "March of the Sane" by Owen K. C. Stephens
Welcome back to the Original Adventures review series. The Original Adventures were free monthly adventures released by Wizards of the Coast to support their D&D 3.0 and 3.5 line (though they should be playable under Pathfinder with minimal conversion). Owen K. C. Stephens' March of the Sane, released in August 2004, was the 14th of the series. It's an event-based adventure for a party of four 5th-level adventurers.
Thursday, 17 September 2015
Review: "The Cliff-Lair of Heeter" by Corey Ryan Walden
Corey Ryan Walden's The Cliff-Lair of Heeter is a small adventure site for 4-10 adventurers of levels 1-3, to be played under the Original D&D rules and clones of the same. Due to the simplicity of those rules, it would be fairly easy to adapt the work for play with other TSR-era D&Ds or their OSR equivalents. It's not free, unlike a lot of what I review, but it's modestly priced at $1.99.
Tuesday, 8 September 2015
Review: "The Tavern of Daednu" by the Oliver Brothers
The Oliver Brothers' The Tavern of Daednu is a free adventure module for low-level characters. The cover commits the work to AD&D 1st Edition, but as usual this means that referees using TSR-era D&Ds (and clones of the same) can run Daednu with a small amount of conversion. It's one of many free OSR resources hosted by Dragonsfoot.
Labels:
AD&D 1e,
Dragonsfoot,
Oliver Brothers,
OSR,
OSRIC,
Reviews
Wednesday, 2 September 2015
Review: "The Forbidden Land" by RC Pinnell
The Forbidden Land by RC Pinnell is a free hex-crawl scenario hosted on Dragonsfoot. The design is oriented towards Classic D&D (B/X, BECMI, or the Cyclopedia) but the work leans lightly enough on the statistical information that I think it would work well under any old school rules. Indeed, it wouldn't be too hard to use The Forbidden Land with new school or non-D&D rules. The scenario is recommended for somewhat seasoned characters, from about 4th level, but the actual difficulty will be determined in the process of preparing the work for play.
Review: "The Lair of Largash the Lurid" by Michael Mills
The Lair of Largash the Lurid is a free introductory module (released as Pay What You Want with a recommended price of nothing) by Michael Mills of Canister & Grape Wargames. The scenario is intended for use with Classic D&D, specifically B/X, and would run very easily under Labyrinth Lord. Other old school rules could be used with a little bit of conversion.
Monday, 31 August 2015
Review: "The Craft Dungeon of Reynaldo Lazendry" by Jeremy Reaban
The Craft Dungeon of Reynaldo Lazendry is a pay what you want module designed by Jeremy Reaban. For the sake of full disclosure: I don't know Jeremy but I do follow his very useful OSR News and Reviews blog, and I believe that he's a reader of War beneath the Earth. If he decides to never read my blog again on the strength of what I say here, then I'll just have to live with that.
Sunday, 30 August 2015
Review: Night of the Mad Kobold by "Mad Dave" Olson
Cut to the Chase Games are giving away "Mad Dave" Olson's WK0 Night of the Mad Kobold until the 16th of September. The adventure is aimed at six 1st-level adventurers and is written under Swords and Wizardry. Converting to Original or Classic D&D, or to Retroclones based on these systems won't be a problem, but I think Cut to the Chase are a little quick to say the module can be run under OSRIC. It can, but it will need some conversion along the way.
Review: "Ice Maidens of the Frozen Horn" by RC Pinnell
Back in May, I reviewed RC Pinnell's Cold Drake Canyon, a module with an engaging ambition but lacklustre achievement. Pinnell's latest on Dragonsfoot, Ice Maidens of the Frozen Horn, is another module outside of the usual design parameters. Styled as "X14-T", Ice Maidens is described as a tournament module for the 1981 B/X rules, but it would work very well under the other Classic lines or their clones. There's a sensible note that running the module under AD&D would require conversion and - perhaps for my benefit - permission to modify the scenario is granted but not repeated too many times. The scenario is a little unclear but it seems to be aimed at six to nine characters of 8th to 12th level.
Labels:
B/X,
Dragonsfoot,
OSR,
RC Pinnell,
Reviews,
tournament play
Monday, 25 May 2015
Review: "The Barrow of the Moon Druid" by the Oliver Brothers
The Barrow of the Moon Druid is a free adventure hosted on Dragonsfoot for characters of levels 2-4. The material is intended for use with AD&D 1st Edition or 2nd Edition (with some adjustments). Realistically, any TSR-era D&D or a clone of the same would suffice. Writing and illustration is all credited to the Oliver Brothers (James, Will, and Paul), as is the play-testing.
Monday, 18 May 2015
Review: & Magazine, Issue 11
Issue 11 of & Magazine came out at the start of the month. I'd put it on my reading list but hadn't intended on a review until &'s PR Director Ron Redmond somewhat hesitatingly asked me for one on Reddit. He shouldn't have worried - I like the big quarterly and the ideas behind it. Although community blogs and social media are a very "agile" means of discussion, periodicals like & provide a stable point of reference. Bryan Fazekas' policy of announcing a theme for submissions keeps the magazine focused, while in theory allowing for diverse views on the topic to be expressed in the same document.
In Issue 11, the theme is humanoids (aka. the "giant-class", goblinoids) and the views in the special feature articles and the regular articles following theme are very much along the same line - that there is a problem with the assumed vanilla presentation that needs to be corrected, generally with new gaming content and complexity. Most likely, this is a result of self-selection. People who feel that the assumed vanilla presentation is largely fit for purpose and only needs a certain degree of expansion would be less likely to write in to &. I'm not sure that there's anything that the staff could do to correct this trend, and in fact there's no pressing need to solicit contrary opinions. Speaking just for myself, I disagreed with a great many of the views expressed in this issue - and may lay out my differences in later posts. But don't mistake that for a condemnation of & Magazine. Reading opposing views helped to clarify what I think about the topics addressed in Issue 11, providing entertainment on the day and (hopefully!) a better-developed milieu for my future RPG campaigns.
In Issue 11, the theme is humanoids (aka. the "giant-class", goblinoids) and the views in the special feature articles and the regular articles following theme are very much along the same line - that there is a problem with the assumed vanilla presentation that needs to be corrected, generally with new gaming content and complexity. Most likely, this is a result of self-selection. People who feel that the assumed vanilla presentation is largely fit for purpose and only needs a certain degree of expansion would be less likely to write in to &. I'm not sure that there's anything that the staff could do to correct this trend, and in fact there's no pressing need to solicit contrary opinions. Speaking just for myself, I disagreed with a great many of the views expressed in this issue - and may lay out my differences in later posts. But don't mistake that for a condemnation of & Magazine. Reading opposing views helped to clarify what I think about the topics addressed in Issue 11, providing entertainment on the day and (hopefully!) a better-developed milieu for my future RPG campaigns.
Sunday, 17 May 2015
Review: "The Smoking Pillar of Lan Yu" by Kevin Crawford
The Smoking Pillar of Lan Yu is a free OSR module for low-level adventurers from Kevin Crawford of Sine Nomine Publishing. However, it is primarily intended as a design example for designers interested in the visual design of early 80s modules - hence the "EX" code - and includes a detailed commentary for that audience. Crawford has made it pretty clear that he doesn't consider the scenario to be "particularly compelling", but he does say that the Smoking Pillar is "complete and playable". As my target audience is the DM who feels short on time or experience, I just want to address the worth of the module as a play aid in this post.
Looking gift horses in the mouth (or, "What do you mean, 2/5?!")
I have received a few comments on the harsh/high standards I set for review. It's a fair point to raise. Why be so critical, especially when dealing with modules that have been given away?
People use modules for a variety of reasons. The most common are time pressure and inexperience. Less often, a module gets included in a campaign due to the outright superiority of its design. In the first two cases, a DM looking to the vast array of available modules - especially Third-Party modules - has good reason to go elsewhere. The time-starved DM knows that trying to find a good module can be extremely time-consuming, while the inexperienced DM might assume that only "the company" really knows what it's doing. Similarly, someone looking for a real gem might not be prepared to wade through dozens of modules to find a "must-run".
These are the people I'm primarily addressing in a review. My role as a reviewer is not to pat the designer on the back for getting the work out the door - even though it is hard, and anyone getting a module to print really has done well! Nor is it to just express gratitude for making the product free or cheap - although such acts are admirably generous. What I'm trying to do here is to save the time of those who are running short on time and lend advice to those who lack experience. Less often, I'll happen to turn up something extraordinary and want to call attention to those diamonds in the rough.
People use modules for a variety of reasons. The most common are time pressure and inexperience. Less often, a module gets included in a campaign due to the outright superiority of its design. In the first two cases, a DM looking to the vast array of available modules - especially Third-Party modules - has good reason to go elsewhere. The time-starved DM knows that trying to find a good module can be extremely time-consuming, while the inexperienced DM might assume that only "the company" really knows what it's doing. Similarly, someone looking for a real gem might not be prepared to wade through dozens of modules to find a "must-run".
These are the people I'm primarily addressing in a review. My role as a reviewer is not to pat the designer on the back for getting the work out the door - even though it is hard, and anyone getting a module to print really has done well! Nor is it to just express gratitude for making the product free or cheap - although such acts are admirably generous. What I'm trying to do here is to save the time of those who are running short on time and lend advice to those who lack experience. Less often, I'll happen to turn up something extraordinary and want to call attention to those diamonds in the rough.
Friday, 15 May 2015
Review: "The Shrine of Sruukor" by Steve Gilman
The Shrine of Sruukor is the first episode of Steve Gilman's Sundered Chronicles, self-published under his Sundered Blade Games label. The module has been designed for 1st to 3rd level adventurers and Gilman has taken the interesting step of producing an OSR version (native to Swords and Wizardry) and a D20 version (native to the Pathfinder RPG), both priced as Pay What You Want. I've mainly followed the OSR version of the module in this review.
Subscribe to:
Posts (Atom)