Showing posts with label & Magazine. Show all posts
Showing posts with label & Magazine. Show all posts

Tuesday, 19 May 2015

Stupid, Chaotic, Warlike: The giant class as combatants

Foreword: I mentioned in my review of Issue 11 of & Magazine that I had some disagreements with the views expressed in that issue's special feature articles.  Rather than clutter that post with my views and make it seem that I hadn't enjoyed &11, I'm taking up some of the controversies here.  Because & Magazine is primarily an AD&D 1e publication and that's the game I tend to play, all of my references to the game manuals are for that system.

The special features of &11 opened with Getting More Mileage from Goblinoids by Bryan Fazekas.  Unfortunately it's not a guide on improving the performance of one's savage litter-bearers, but instead an essay to DMs on why the giant class ought to be than just dumb brutes and sword fodder.  The article starts off by suggesting that the reason for the "brute" assumption is the portrayal in Tolkein's work and its many derivatives, which is plausible.  Fazekas then goes on to review the intelligence and alignment of the giant class in order to justify more nuanced tactics.  Much as I'm inclined to accept that more dangerous orcs, goblins, and so forth are a good idea, I don't really agree with the assumptions and I think they lead to making the giant class less interesting - and less dangerous!

Monday, 18 May 2015

Review: & Magazine, Issue 11

Issue 11 of & Magazine came out at the start of the month.  I'd put it on my reading list but hadn't intended on a review until &'s PR Director Ron Redmond somewhat hesitatingly asked me for one on Reddit.  He shouldn't have worried - I like the big quarterly and the ideas behind it.  Although community blogs and social media are a very "agile" means of discussion, periodicals like & provide a stable point of reference.  Bryan Fazekas' policy of announcing a theme for submissions keeps the magazine focused, while in theory allowing for diverse views on the topic to be expressed in the same document.

In Issue 11, the theme is humanoids (aka. the "giant-class", goblinoids) and the views in the special feature articles and the regular articles following theme are very much along the same line - that there is a problem with the assumed vanilla presentation that needs to be corrected, generally with new gaming content and complexity.  Most likely, this is a result of self-selection.  People who feel that the assumed vanilla presentation is largely fit for purpose and only needs a certain degree of expansion would be less likely to write in to &.  I'm not sure that there's anything that the staff could do to correct this trend, and in fact there's no pressing need to solicit contrary opinions.  Speaking just for myself, I disagreed with a great many of the views expressed in this issue - and may lay out my differences in later posts.  But don't mistake that for a condemnation of & Magazine.  Reading opposing views helped to clarify what I think about the topics addressed in Issue 11, providing entertainment on the day and (hopefully!) a better-developed milieu for my future RPG campaigns.