Roleplaying advice, reviews, and observations, mostly on the world's most popular RPG and its derivatives.
Wednesday, 25 December 2013
It's the teachers I feel sorry for
Raistlin and Drizzt are now listed on baby name sites. Hopefully Miraxacalas never gets that kind of fan base.
Monday, 23 December 2013
Mini-review: "Monster Pamphlet #1" by Arlin Ortiz
There's something pleasingly earnest about Arlin Ortiz's Monster Pamphlet #1. As the name suggests, it's a five-page booklet of monster concepts for your role-playing campaign. Arlin intended the product to be "system agnostic", but his presentation harks back to the way that joke monsters were written up in TSR's The Dragon magazine, with descriptive notions of speed, armour, intelligence and size followed by a couple of paragraphs of text and a signature "Special Ability".
Arlin's illustrations are the main part of the Monster Pamphlet and it's at this point that I have to admit to not knowing enough about art to say much more than, "I like it". (OK, I do have an idea about the origin of the colour palette, but it's hardly obscure.) But my short-comings here shouldn't be a criticism of this product. It does a good job of passing some interesting ideas, if not ones that can be used in any campaign.
It's definitely worth a look! Arlin has been good enough to share a low-res version of his work. If you like what you see, he's only asking $1 for the full glory of the Monster Pamphlet #1.
Arlin's illustrations are the main part of the Monster Pamphlet and it's at this point that I have to admit to not knowing enough about art to say much more than, "I like it". (OK, I do have an idea about the origin of the colour palette, but it's hardly obscure.) But my short-comings here shouldn't be a criticism of this product. It does a good job of passing some interesting ideas, if not ones that can be used in any campaign.
It's definitely worth a look! Arlin has been good enough to share a low-res version of his work. If you like what you see, he's only asking $1 for the full glory of the Monster Pamphlet #1.
I think I have a gaming hang-over.
Yesterday
I played Eclipse very badly, scarcely remembering the rules let alone
any of the game's strategy or tactics. The game also stretched out
to five hours, a point that I wouldn't raise except for the fact that
it took quite a lot longer to complete thanks to the number of
complaints about the amount of time it was taking. You've probably
been there, reader, and if you haven't – I envy you.
After
a break to relocate, play recommenced with Race for the Galaxy.
Historically, I've been pretty bad at Race. However, thanks to an
obvious starting hand I mustered a good second-place finish, just a
point or two behind the winner. As there was a bit more disruption
among the available players – errands had to be run and there was
no agreement about what serious game to play next – we then settled
in for King of Tokyo with the expansion pack in play and the
Panda-kai banned by mutual consent. I mustered a last-to-fall with
my Kraken, with the winner only coming through by the skin of his
teeth.
We
finally settled in to play Avalon Hill's 1997 Princess Ryan's Star
Marines, largely because most of us hadn't played it and therefore
had nothing against it. Also it promised a 90 minute game, which
seemed like a good idea as the time pushed towards midnight.
Unfortunately, the people who had played it were trying to remember
the game from ten years ago and the rules had a bad habit of ending
up at the end of the table with the worst vision, leading to a number
of early rules mistakes such as “<” being read as “greater
than”.
Sunday, 22 December 2013
Why is there treasure in dungeons?
Some answers through the ages:
Gygax (funhouse) "A wizard did it."
Gygax (naturalistic) "The treasure was cached by ancient civilizations far superior to those that exist today."
Holmes: "The dungeon is a sentient being and secretes loot as a lure for adventurers in the same way that it spawns monsters to kill them."
Moldvay: "It's fun!"
Mentzer: "What Tom said."
D. Cook: "The focus groups and playtesters agreed that this was a fun part of First Edition that we should carry forward into a new era of the game. But, of course, it's optional!"
M. Cook, Tweet, and Williams: "It's necessary to give the party a certain amount of equipment in order to protect game balance. This game is balanced. Honest."
Heinsoo: "I agree with Johnathan, Monte and Skip - except my game is balanced and theirs wasn't."
Reynolds: "Your feedback doesn't have anything to do with actual play or having fun. Discussion closed."
(No reviews today, I'm gaming.)
Gygax (funhouse) "A wizard did it."
Gygax (naturalistic) "The treasure was cached by ancient civilizations far superior to those that exist today."
Holmes: "The dungeon is a sentient being and secretes loot as a lure for adventurers in the same way that it spawns monsters to kill them."
Moldvay: "It's fun!"
Mentzer: "What Tom said."
D. Cook: "The focus groups and playtesters agreed that this was a fun part of First Edition that we should carry forward into a new era of the game. But, of course, it's optional!"
M. Cook, Tweet, and Williams: "It's necessary to give the party a certain amount of equipment in order to protect game balance. This game is balanced. Honest."
Heinsoo: "I agree with Johnathan, Monte and Skip - except my game is balanced and theirs wasn't."
Reynolds: "Your feedback doesn't have anything to do with actual play or having fun. Discussion closed."
(No reviews today, I'm gaming.)
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