Wednesday, 22 February 2017
Sunday, 19 February 2017
Cave of the Spiders for 9th level characters. Originally designed for D&D 3.5, the Cave could be played under the Pathfinder rules or another D20 system without too much trouble. The window of opportunity to pick this adventure up free has closed, but $0.99 will get you a copy of Cave of the Spiders.
Wednesday, 15 February 2017
a strange flat world floating through infinite air. The idea is still roaming around my head along with thoughts about alignment. Inevitably, that leads to thinking about how people align on leaf-world.
Monday, 13 February 2017
attempt 1, attempts 2 & 3, and attempts 4 & 5) before I decided to take a break to let my memory get foggy and extend the experience.
Saturday, 11 February 2017
Lest Darkness Rise.
Wednesday, 8 February 2017
ability scores as potential rather than realised ability. I'm trying to expand on that idea by looking at how one might export the functions of AD&D 1e's ability scores to character class and level. (Briefly: the idea here is to keep the game more focused on these latter qualities because of verisimilitude and fairness. It makes sense that skill is decisive and reducing the impact of random factors in character creation has long had an appeal.) I chose Strength to start the discussion because it's the first in the book, but also because its functions in AD&D are widely spread. In this post, I'll consider Intelligence and Wisdom.
Saturday, 4 February 2017
The Day the Kobolds Ruled the World is a pay what you want module written by the GagMen comedy RPG podcaster collective. As with their other modules, it's written for Basic Fantasy Rules but can be used for other light-weight D&D type rule systems without much trouble. The adventure is aimed at a party of beginning characters in the fragile 1st to 3rd level bracket.
Thursday, 2 February 2017
Wednesday, 1 February 2017
It's a strange thing that fantasy world-builders will happily allow for biology that defies reason, but when it comes to the shape of the world they stay shackled to the globe. Suppose that there is a world that isn't a sphere. Suppose that it has a different shape, but that the logic of that shape still gave its creatures a day to day experience that is easily imagined. Where would imagining such a world take us?
Sunday, 29 January 2017
review of &12 was so enjoyable I couldn't help but go straight on to issue 13. & Mag suffered a bit of the "2016s" itself, so - to the satisfaction of triskaidekaphobes everywhere - &13 was their only issue out last year. On the bright side, this issue is fully loaded with great articles.
Saturday, 28 January 2017
the first try. That's what should happen with a gamebook. It also defeated me on outings two and three, in a healthy display of replayability. Right now, I'm hoping to bring it down within ten attempts. As always with gamebook playthroughs, Beware of The Spoilers from this point on.
Issue 12 of & Magazine came out shortly before my long hiatus and certainly had nothing to do with my case of "the 2016s". Back in 2015, Bryan Fazekas was nice enough to share my review of issue 11 and remarked that he couldn't recall & getting any better praise than being thought-provoking. I still see his point, but there are plenty of other fine things to say about & Magazine.
Friday, 27 January 2017
Seas of Blood yesterday, I'm going to take another swing and try to get a little further. This is 80s-style re-playability, where the thing is hard enough that it takes several attempts to get through. If you enjoy that sort of thing, be warned: there are spoilers ahead.
Thursday, 26 January 2017
Unfortunately, WotC have decided to slap a charge on the old giveaways (less than $1), so I can't really say these things are free any more. I've gone back and fixed up my links to direct readers to the relevant pages and advise them of the cost, but haven't fixed up the index yet. Perhaps I should add an index of reviewed cheap adventures?
Wednesday, 25 January 2017
Davide Pignedoli recently released a "Beta version" of Tukram's Tomb with a call for feedback from anyone brave enough to venture within. Tukram's Tomb is an adventure for the Crying Blades system (which I've never heard of, but understand to be in the same vein as Swords & Wizardry) or "any OSR system". However, the rules used include ascending AC so some light conversion may be necessary. There's a brief mention of first-level character but it's not clear how many adventurers are expected in the party. The module is currently available as a Pay What You Want product.