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This is not the greatest module in the world. This is a tribute. |
Roleplaying advice, reviews, and observations, mostly on the world's most popular RPG and its derivatives.
Showing posts with label Dragonsfoot. Show all posts
Showing posts with label Dragonsfoot. Show all posts
Wednesday, 9 September 2015
Review: "The Howling Hills" by Charley Phipps
Labels:
AD&D 1e,
Charley Phipps,
Dragonsfoot,
Gary Gygax,
OSR,
OSRIC
Tuesday, 8 September 2015
Review: "The Tavern of Daednu" by the Oliver Brothers
The Oliver Brothers' The Tavern of Daednu is a free adventure module for low-level characters. The cover commits the work to AD&D 1st Edition, but as usual this means that referees using TSR-era D&Ds (and clones of the same) can run Daednu with a small amount of conversion. It's one of many free OSR resources hosted by Dragonsfoot.
Labels:
AD&D 1e,
Dragonsfoot,
Oliver Brothers,
OSR,
OSRIC,
Reviews
Wednesday, 2 September 2015
Review: "The Forbidden Land" by RC Pinnell
The Forbidden Land by RC Pinnell is a free hex-crawl scenario hosted on Dragonsfoot. The design is oriented towards Classic D&D (B/X, BECMI, or the Cyclopedia) but the work leans lightly enough on the statistical information that I think it would work well under any old school rules. Indeed, it wouldn't be too hard to use The Forbidden Land with new school or non-D&D rules. The scenario is recommended for somewhat seasoned characters, from about 4th level, but the actual difficulty will be determined in the process of preparing the work for play.
Sunday, 30 August 2015
Review: "Ice Maidens of the Frozen Horn" by RC Pinnell
Back in May, I reviewed RC Pinnell's Cold Drake Canyon, a module with an engaging ambition but lacklustre achievement. Pinnell's latest on Dragonsfoot, Ice Maidens of the Frozen Horn, is another module outside of the usual design parameters. Styled as "X14-T", Ice Maidens is described as a tournament module for the 1981 B/X rules, but it would work very well under the other Classic lines or their clones. There's a sensible note that running the module under AD&D would require conversion and - perhaps for my benefit - permission to modify the scenario is granted but not repeated too many times. The scenario is a little unclear but it seems to be aimed at six to nine characters of 8th to 12th level.
Labels:
B/X,
Dragonsfoot,
OSR,
RC Pinnell,
Reviews,
tournament play
Wednesday, 13 May 2015
Review: "Cold Drake Canyon" by RC Pinnell
RC Pinnell's Cold Drake Canyon is a free module on Dragonsfoot for 1st to 8th level characters. The design is aimed at 1st Edition AD&D, but could fairly easily be used with other TSR editions or retro-clones. Pinnell's stated ambition is to lay out a "mini-setting" with an appropriate base of operations and challenges for bringing characters from low levels up to between fifth and eighth level.
I was very interested in this module for two reasons. Firstly, it seemed like a cry back to the Keep on the Borderlands both in scope and scenario. There's room for more modules like Gygax's classic, and having a good free one to direct new DMs towards would have been wonderful. Secondly, I have my own AD&D 1e game and although I am determined to make use of old notes, the dungeon I have on paper is really more suitable for PCs around 6th level. Cold Drake Canyon looked like a possible time-saver.
I was very interested in this module for two reasons. Firstly, it seemed like a cry back to the Keep on the Borderlands both in scope and scenario. There's room for more modules like Gygax's classic, and having a good free one to direct new DMs towards would have been wonderful. Secondly, I have my own AD&D 1e game and although I am determined to make use of old notes, the dungeon I have on paper is really more suitable for PCs around 6th level. Cold Drake Canyon looked like a possible time-saver.
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