I noticed that Steve Gilman put out a one-page dungeon as an add-on to The Shrine of Sruukor. As a follow-up to my review of the Shrine, here's a mini-review of The Gar'Haden Family Crypt, a free one-page adventure for OSR (Swords and Wizardry native).
Gilman's premise for the Crypt is that grave-robbers have busted into somewhere they shouldn't, releasing something horrible. It's simple, but it works. He has a suggested use for the Crypt in the context of The Shrine of Sruukor, but it would be very easy to use the module in most campaigns.
Roleplaying advice, reviews, and observations, mostly on the world's most popular RPG and its derivatives.
Showing posts with label One-page adventure. Show all posts
Showing posts with label One-page adventure. Show all posts
Saturday, 16 May 2015
Monday, 11 May 2015
Review: "An (un)Deathly storm" and "Infestation", two one-page adventures from Sacrosanct Games
An (un)Deathly storm and Infestation are both Pay What You Want modules published by Sacrosanct Games. Sacrosanct, led by Rob Waibel, have been around for a good long time, established in 2002 and claiming that they've been kicking around game design for almost thirty years. The two modules are the first installations of a series of largely system-agnostic one-page fantasy adventures, and have been pitched at low-level characters.
That means I need to make a bit of a disclaimer before going on with the review. I'm not here to determine the validity of the One Page Dungeon Contest. (Though for what it's worth, I think the contest encourages scenario designers to test the limits of their creativity and brevity, qualities very useful in designing a scenario of any length.) My purpose in reviewing is to consider how useful the product is to a DM for running a game. To put that another way, I'm concerned that I'm doing the gaming equivalent of talking about how good wearable art is for hiking.
That means I need to make a bit of a disclaimer before going on with the review. I'm not here to determine the validity of the One Page Dungeon Contest. (Though for what it's worth, I think the contest encourages scenario designers to test the limits of their creativity and brevity, qualities very useful in designing a scenario of any length.) My purpose in reviewing is to consider how useful the product is to a DM for running a game. To put that another way, I'm concerned that I'm doing the gaming equivalent of talking about how good wearable art is for hiking.
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