Ray Chapel at Quasar Knight has been talking about hit points, one of my favourite topics for RPG argument. He does a nice job of summarising the usual case for the "action movie" interpretation of hit points (in which hit points are luck, fitness, and the like) being the natural one for D&D and leaves off by saying that if hit points are going to be blood and guts it's going to take some conversion work.
Now, I don't necessarily disagree with the points Ray made, but I think he's left out the source of the controversy: death's door. If characters simply die at 0hp, then clerical "healing" magic is in fact some sort of special pleading to the saints (or whoever) for renewed favour. But we know from descriptions of characters at negative hit points that they are gravely wounded and need attention or they will die. How is it that the same effects - including the warlord's "shouting" - can restore such characters?