Showing posts with label actual play. Show all posts
Showing posts with label actual play. Show all posts

Saturday, 28 January 2017

Gamebook playthrough: "Seas of Blood" by Andrew Chapman, attempts 4 & 5

"Seas of Blood", Fighting Fantasy gamebook
Andrew Chapman's Seas of Blood killed me on the first try.  That's what should happen with a gamebook.  It also defeated me on outings two and three, in a healthy display of replayability.  Right now, I'm hoping to bring it down within ten attempts.  As always with gamebook playthroughs, Beware of The Spoilers from this point on.

Friday, 27 January 2017

Gamebook playthrough: "Seas of Blood" by Andrew Chapman, attempts 2 and 3

"Seas of Blood", Fighting Fantasy gamebook
After falling well short of beating Seas of Blood yesterday, I'm going to take another swing and try to get a little further.  This is 80s-style re-playability, where the thing is hard enough that it takes several attempts to get through.  If you enjoy that sort of thing, be warned: there are spoilers ahead.

Thursday, 26 January 2017

Gamebook playthrough: "Seas of Blood" by Andrew Chapman, attempt 1

"Seas of Blood", Fighting Fantasy gamebook
My flatmate has a fantastic collection of gamebooks, many of which I remember owning and playing as a child.  I thought it would be fun to play through a few of them to see if I was actually any good at these as a kid, or whether I just cheated my way to the end!  Today I'm having a crack at Andrew Chapman's swashbuckling, throat-cutting Seas of Blood, a part of the "Fighting Fantasy" line published in 1985.  I think I last played this book in the mid-90s.  Note that this playthrough contains significant spoilers for the gamebook.

Saturday, 19 September 2015

Actual Play: The Craft Dungeon of Reynaldo Lazendry (part 1)

One of my regular players wanted to cut down to fortnightly games while the others were up for staying on weekly.  So rather than develop more material I turned to the stack of reviewed modules.  As we're playing AD&D First Edition, Jeremy Reaban's "The Craft Dungeon of Reynaldo Lazendry" was an easy choice - it's an engaging and rewarding beginning scenario.  If you just want a review, take that link out of here because I'm about to drop some heavy spoilers!


Wednesday, 2 September 2015

Campaign catch-up I: The temple in the sands

It has been a very long time since I first posted about my campaign.  Despite my absence from the blog, I'm happy to report that the game hasn't died - although one character did.  As I'm summarising a few months of play, these catch-up episodes will be a little sketchy.

Further investigations of the temple in the sands revealed a good many secrets and some fair share of treasure.  The riddle of the altar was finally revealed when the characters traced the path of the sun, opening up a hidden compartment filled with treasure. (1) Excavation showed that there was a great trap door before the altar, leading to a bizarre crypt.

Saturday, 23 May 2015

Campaign journal: "Archaeology in force"

The first regular session of my new campaign went off without too much trouble.  One player had to roll up a character, but he was good enough to arrive early and was more or less ready by the time the others showed up.  Due to an expected absence, I had one party member to "explain away".  Unfortunately I didn't write up notes immediately afterwards, so some of the order of things here is a little foggy.

The elven adventurers Aegis (a magic-user with some skill at arms) and Vhondrel (a cleric devoted to the savage elf god) had spent about a month in Tripoli, spending their new-found wealth, assimilating the lessons of their prior adventure, and considering fresh expeditions. (1)

One day an old woman from the desert accosted Vhondrel in the street, throwing sand on the elf-maid and chanting some sort of folk-magic rhyme to "bind" her to a pact.  Despite the strangeness of the encounter, the cleric decided to see what the nomad wanted.  Vhondrel was happy enough to use her healing touch to restore an infant to good health and even happier that the nomads offered to lead her to a ruin in the sands, possibly the site of ancient treasures.

Wednesday, 20 May 2015

Game preparation time!

I haven't had as much time for reviewing modules this week as last because I'm preparing to DM on Saturday.  (I'll be expanding a one-shot adventure into a campaign in my old milieu.)  This leads to a straight question: am I running anything from the last slate of reviews?

Not this time, but I thought about it.  Beer of the Gods just about squeezed in, but as we're kicking things off I don't think that the GagMen's tidy little palate-cleanser is really necessary.  Steve Gilman's Shrine of Sruukor was my other main option, especially as Steve was good enough to send me a free copy of the second part of the Sundered Chronicles!  However, I was determined to keep in a "Cross and Crescent" motif and Aranure doesn't quite fit.  I've actually decided to take out the graph paper and chart a new low-level area connected to the last campaign's main dungeon, with an eye towards developing a mega-dungeon for continuing play.  Perhaps unsurprisingly, the giant class will be making an appearance - and I've had some new insights into the nature of elves...