It's hard to set foot in an online forum for discussing RPGs without coming across an on-going alignment argument. I doubt that anyone has heard a sample of every position advanced in such debates, but it seems to me that the problems mainly boil down to a fairly simple system from the early TSR years being partly re-purposed as the objectives of D&D changed. I'll mainly be advocating going back to the interpretation of alignment in AD&D 1e, as this interpretation can be used in any D&D (or successor game, such as the Pathfinder RPG) that uses the "3x3" grid.
Roleplaying advice, reviews, and observations, mostly on the world's most popular RPG and its derivatives.
Showing posts with label D&D. Show all posts
Showing posts with label D&D. Show all posts
Thursday, 2 February 2017
Thursday, 3 September 2015
Concreteness, inquiry, and rationalisation
| An internal view of 15th. century Brigandine. |
Monday, 11 May 2015
The revenge of Blood and Guts
Ray Chapel at Quasar Knight has been talking about hit points, one of my favourite topics for RPG argument. He does a nice job of summarising the usual case for the "action movie" interpretation of hit points (in which hit points are luck, fitness, and the like) being the natural one for D&D and leaves off by saying that if hit points are going to be blood and guts it's going to take some conversion work.
Now, I don't necessarily disagree with the points Ray made, but I think he's left out the source of the controversy: death's door. If characters simply die at 0hp, then clerical "healing" magic is in fact some sort of special pleading to the saints (or whoever) for renewed favour. But we know from descriptions of characters at negative hit points that they are gravely wounded and need attention or they will die. How is it that the same effects - including the warlord's "shouting" - can restore such characters?
Now, I don't necessarily disagree with the points Ray made, but I think he's left out the source of the controversy: death's door. If characters simply die at 0hp, then clerical "healing" magic is in fact some sort of special pleading to the saints (or whoever) for renewed favour. But we know from descriptions of characters at negative hit points that they are gravely wounded and need attention or they will die. How is it that the same effects - including the warlord's "shouting" - can restore such characters?
Labels:
arguments,
D&D,
death's door,
debates,
hit points,
OSR
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